
At the end of the hall is a sliding Thwomp that will move horizontally when the player gets near, followed by another sliding Thwomp shortly afterward. The player starts at the bottom of some stairs, which lead to a narrow hallway with some Hot Feet. This level becomes accessible once the player clears World 4-3 and its own completion opens World 4-4. If the tens digit of your score is off by 5, you can hit the goal box when the remaining time is odd and still win the prize.World 4- Fortress 1 is the first fortress level and the fourth level overall of Giant Land in Super Mario Bros. if you collect 44 coins, the tens digit of your score must be 4. To make a coin-filled airship appear on the map, finish the level by hitting the goal box when your remaining time is even, your coin total is a multiple of 11 (22, 33, 44, etc.) and the tens digit of your score corresponds to your coin total e.g. 9: Watch the Numbers for an Airship Treasure.Once the shells has done its drilling, jump and hit the single overhanging block to reveal a Switch Block, then feast on the coins! 8: Jump on the Red Koopa Troopa and kick its shell to smash the blocks.7: The secret area (shown right) is stuffed with gold coins arranged to form the number 3, celebrating Super Mario Bros.If you fall down, you can use the space at the end of the level to fly back up. Fly high into the sky and land on the tall pipe. 6: After grabbing the 1-Up, use the clouds as a short runway to build up speed and begin flying again.Hit the ? Block on its bottom-right corner to make the 1-Up appear and slide to the left, where it's easier to collect. 5: Search the clouds for the hidden 1-Up.
